Fighting Type
The Fighting type (Japanese: かくとうタイプ Fighting Type) is one of the eighteen Pokemon types. Fighting-type Pokemon are characterized by their martial arts prowess, physical strength, and combat discipline. Fighting is renowned for having the most offensive type coverage, being super effective against five different types, making it one of the most valuable offensive types in the game.[1]
Overview
| Attribute | Details |
|---|
| Introduced | Generation I |
| Number of Pokemon | 70+ |
| Notable Trainers | Bruno, Brawly, Maylene, Marshal, Korrina, Bea |
| Common Habitats | Dojos, mountains, training grounds, caves |
Type Effectiveness
Offensive
| Effectiveness | Against Types |
|---|
| Super Effective (2x) | Normal, Ice, Rock, Dark, Steel |
| Not Very Effective (0.5x) | Poison, Flying, Psychic, Bug, Fairy |
| No Effect (0x) | Ghost |
Defensive
| Effectiveness | From Types |
|---|
| Weak To (2x) | Flying, Psychic, Fairy |
| Resistant To (0.5x) | Bug, Rock, Dark |
| Immune To (0x) | — |
Key Note: Best Offensive Coverage
Fighting has the most super-effective coverage of any type, hitting five types for double damage (Normal, Ice, Rock, Dark, Steel). This makes Fighting-type moves essential coverage options even for non-Fighting Pokemon.[2] However, Fighting-type moves cannot hit Ghost-type Pokemon at all, which is a significant limitation.
Characteristics
Common Traits
| Trait | Description |
|---|
| Appearance | Muscular, humanoid designs |
| Abilities | Guts, Iron Fist, No Guard, Inner Focus |
| Habitat | Mountains, training facilities |
| Behavior | Disciplined, competitive, honorable |
Special Properties
| Property | Effect |
|---|
| Punching Moves | Many Fighting moves are punch-based (Iron Fist boost) |
| High Attack | Most Fighting-types have strong physical Attack stats |
| Priority Access | Mach Punch, Vacuum Wave for priority damage |
| Wall-Breaking | Close Combat and other strong moves break defensive cores |
Notable Fighting-Type Pokemon
Pseudo-Legendary Status
Kommo-o (Dragon/Fighting, Gen VII) is the only pseudo-legendary Pokemon with the Fighting type.[3] With a base stat total of 600 and evolution at level 45, it represents the pinnacle of Fighting-type power in the pseudo-legendary category.
Legendary/Mythical
| Pokemon | Type | Generation |
|---|
| Cobalion | Steel/Fighting | V |
| Terrakion | Rock/Fighting | V |
| Virizion | Grass/Fighting | V |
| Keldeo | Water/Fighting | V |
| Zamazenta | Fighting | VIII |
| Zamazenta-Crowned | Fighting/Steel | VIII |
| Koraidon | Fighting/Dragon | IX |
| Great Tusk | Ground/Fighting | IX |
| Iron Hands | Fighting/Electric | IX |
Mythical Fighting Types
| Pokemon | Type | Generation |
|---|
| Marshadow | Fighting/Ghost | VII |
| Zarude | Dark/Grass | VIII |
Iconic Fighting Types
| Pokemon | Type | Notable For |
|---|
| Machamp | Fighting | Four arms, physical powerhouse |
| Hitmonlee | Fighting | Kicking specialist |
| Hitmonchan | Fighting | Punching specialist |
| Primeape | Fighting | Aggressive nature |
| Heracross | Bug/Fighting | Megahorn access |
| Lucario | Fighting/Steel | Aura abilities, popularity |
| Conkeldurr | Fighting | Guts + Drain Punch |
| Hawlucha | Fighting/Flying | Lucha Libre inspired |
| Incineroar | Fire/Dark | Starter, Intimidate |
| Sirfetch'd | Fighting | Galarian evolution |
Competitively Notable
| Pokemon | Notable For |
|---|
| Urshifu-Rapid Strike | Water/Fighting, Unseen Fist ignores protection |
| Urshifu-Single Strike | Dark/Fighting, guaranteed crits |
| Zamazenta-Crowned | Fighting/Steel, supreme bulk and speed |
| Great Tusk | Ground/Fighting, Protosynthesis boosts |
| Iron Hands | Fighting/Electric, Quark Drive, Drain Punch |
| Buzzwole | Bug/Fighting, Beast Boost stacking |
| Pheromosa | Bug/Fighting, Extreme speed and power |
| Kommo-o | Dragon/Fighting, Clangorous Soul |
| Medicham | Fighting/Psychic, Pure Power doubles Attack |
| Terrakion | Rock/Fighting, highest base Speed legendary |
Regional Variants
| Pokemon | Original Type | Fighting Variant Type |
|---|
| Galarian Farfetch'd | Normal/Flying | Fighting |
| Sirfetch'd | — | Fighting (new evolution) |
Common Fighting-Type Moves
Physical Moves
| Move | Power | Accuracy | Effect |
|---|
| Close Combat | 120 | 100% | Lowers Defense and Sp. Def |
| Drain Punch | 75 | 100% | Restores 50% damage dealt |
| Mach Punch | 40 | 100% | +1 priority |
| High Jump Kick | 130 | 90% | Crash damage if miss |
| Brick Break | 75 | 100% | Breaks screens |
| Superpower | 120 | 100% | Lowers Attack and Defense |
| Sacred Sword | 90 | 100% | Ignores stat changes |
| Dynamic Punch | 100 | 50% | Always confuses if hits |
| Hammer Arm | 100 | 90% | Lowers user Speed |
| Low Sweep | 65 | 100% | Lowers target Speed |
| Rock Smash | 40 | 100% | May lower Defense |
| Reversal | Varies | 100% | More power at low HP |
| Triple Axel | 20 | 90% | Hits 3 times, increasing power |
| Triple Kick | 10 | 90% | Hits 3 times, increasing power |
Special Moves
| Move | Power | Accuracy | Effect |
|---|
| Focus Blast | 120 | 70% | May lower Sp. Def |
| Aura Sphere | 80 | — | Never misses |
| Vacuum Wave | 40 | 100% | +1 priority |
| Secret Sword | 85 | 100% | Physical damage using Sp. Atk stat |
Status Moves
| Move | Effect |
|---|
| Bulk Up | +1 Attack and Defense |
| Detect | Protects from attacks (higher priority than Protect) |
| Focus Energy | Increases critical hit ratio |
| Low Kick | Power based on target weight |
Signature Moves
| Move | Pokemon | Details |
|---|
| Secret Sword | Keldeo | Uses Sp. Atk but deals physical damage |
| Wicked Blow | Urshifu-Single Strike | Always critical hit |
| Surging Strikes | Urshifu-Rapid Strike | Hits 3 times, always crits |
| Spectral Thief | Marshadow | Steals stat boosts |
| Collision Course | Koraidon | Boosted if super effective |
Fighting-Type Specialists
Gym Leaders
| Trainer | Region | Signature Pokemon |
|---|
| Bruno | Kanto (Elite Four) | Machamp, Onix |
| Chuck | Johto | Poliwrath |
| Brawly | Hoenn | Makuhita, Hariyama |
| Maylene | Sinnoh | Lucario |
| Marshal | Unova | Conkeldurr |
| Korrina | Kalos | Mega Lucario |
| Hala | Alola | Hariyama, Crabominable |
| Bea | Galar | Machamp (Gigantamax) |
| Katy | Paldea (initially Bug) | — |
Elite Four/Champions
| Trainer | Region | Notable Pokemon |
|---|
| Bruno | Kanto/Johto | Machamp, Hitmonchan, Hitmonlee |
| Marshal | Unova | Conkeldurr, Mienshao, Throh, Sawk |
Trial Captains
| Trainer | Island | Notable Pokemon |
|---|
| Hala | Melemele | Hariyama (Island Kahuna) |
Type Combinations
All Fighting-Type Combinations
| Secondary Type | Example Pokemon |
|---|
| Pure Fighting | Machamp, Hitmonlee, Hitmonchan |
| Fighting/Steel | Lucario, Cobalion, Zamazenta-Crowned |
| Fighting/Dark | Scrafty, Pangoro, Urshifu-Single |
| Fighting/Flying | Hawlucha |
| Fighting/Psychic | Medicham, Gallade |
| Fighting/Dragon | Kommo-o, Koraidon |
| Fighting/Water | Poliwrath, Keldeo, Urshifu-Rapid |
| Fighting/Rock | Terrakion |
| Fighting/Grass | Virizion, Chesnaught |
| Fighting/Ground | Ground/Fighting paradox forms |
| Fighting/Bug | Heracross, Buzzwole, Pheromosa |
| Fighting/Poison | Toxicroak, Croagunk |
| Fighting/Fire | Blaziken, Infernape, Emboar, Combusken |
| Fighting/Ice | Crabominable |
| Fighting/Ghost | Marshadow |
| Fighting/Electric | Iron Hands |
| Fighting/Normal | Meloetta (Pirouette Form) |
| Fighting/Fairy | — (unused) |
Defensive Type Combinations
Fighting's three weaknesses (Flying, Psychic, Fairy) can be mitigated through smart dual typing:
| Combination | Pokemon | Defensive Benefit |
|---|
| Fighting/Steel | Lucario, Zamazenta | Resists Psychic and Fairy |
| Fighting/Dark | Scrafty, Pangoro | Immune to Psychic |
| Fighting/Ghost | Marshadow | Immune to Normal and Fighting |
| Fighting/Rock | Terrakion | Resists Flying (Rock resists) |
Offensive Type Combinations
| Combination | Pokemon | Offensive Synergy |
|---|
| Fighting/Dragon | Kommo-o, Koraidon | Excellent offensive coverage |
| Fighting/Steel | Lucario | Steel STAB + Fighting coverage |
| Fighting/Dark | Urshifu-Single | Dark/Fighting perfect neutral coverage |
| Fighting/Fire | Blaziken | Speed Boost + dual STAB |
Notable Fighting Starters
Three Fire/Fighting starter Pokemon have created a controversial pattern:
| Pokemon | Generation | Signature Move |
|---|
| Blaziken | III | Blaze Kick, Sky Uppercut |
| Infernape | IV | Close Combat, Flare Blitz |
| Emboar | V | Hammer Arm, Flare Blitz |
The repetition of Fire/Fighting starters in Generations III-V led to community complaints about lack of creativity.[4]
Abilities
Fighting-Type Related Abilities
| Ability | Effect | Pokemon |
|---|
| Guts | Boosts Attack by 50% when statused | Machamp, Conkeldurr, Heracross |
| Iron Fist | Boosts punching moves by 20% | Hitmonchan, Conkeldurr, Pangoro |
| No Guard | All moves hit (including opponent's) | Machamp |
| Scrappy | Can hit Ghost with Normal/Fighting | Kangaskhan, Hitmontop |
| Inner Focus | Prevents flinching | Lucario, Gallade, Mienshao |
| Steadfast | Speed +1 when flinched | Lucario, Gallade |
| Defiant | Attack +2 when stats lowered | Passimian, Mankey |
| Justified | Attack +1 when hit by Dark move | Cobalion, Terrakion, Virizion |
| Pure Power | Doubles Attack stat | Medicham |
| Huge Power | Doubles Attack stat | — (not naturally on Fighting-types) |
Signature Fighting Abilities
| Ability | Pokemon | Effect |
|---|
| Unseen Fist | Urshifu | Contact moves ignore protection |
| Intrepid Sword | Zamazenta-Crowned | +1 Attack on switch-in |
| Protosynthesis | Great Tusk | Boosts highest stat in sun |
| Quark Drive | Iron Hands | Boosts highest stat in Electric Terrain |
Hidden Abilities
| Pokemon | Hidden Ability | Competitive Use |
|---|
| Blaziken | Speed Boost | Raises Speed each turn |
| Infernape | Iron Fist | Boosts punching moves |
| Conkeldurr | Iron Fist | Drain Punch + Mach Punch boost |
| Lucario | Justified | Attack boost from Dark moves |
Competitive Analysis
Strengths
| Strength | Details |
|---|
| Offensive Typing | Super effective vs 5 types (most coverage) |
| Wall-Breaking | Close Combat, Superpower break defensive cores |
| Priority Moves | Mach Punch, Vacuum Wave for revenge killing |
| Strong STAB | 120 BP Close Combat widely distributed |
| Coverage Options | Many Fighting-types learn Earthquake, Stone Edge |
| Utility Moves | Bulk Up for setup, Drain Punch for recovery |
Weaknesses
| Weakness | Details |
|---|
| Ghost Immunity | Cannot hit Ghost-types at all |
| Three Weaknesses | Flying, Psychic, Fairy all common |
| Psychic Weakness | Historically problematic matchup |
| Fairy Weakness | Added in Gen VI, hurts Fighting viability |
| Low Special Defense | Many Fighting-types weak to special attacks |
| Close Combat Drops | Main STAB lowers defenses |
Role in Metagame
| Role | Examples |
|---|
| Wall-Breaker | Urshifu forms, Terrakion |
| Revenge Killer | Lucario, Mienshao (Mach Punch) |
| Bulky Attacker | Conkeldurr (Guts + Drain Punch) |
| Setup Sweeper | Blaziken (Speed Boost), Kommo-o |
| Physical Wall | Zamazenta-Crowned |
| Mixed Attacker | Infernape, Keldeo |
Fighting-Type Cores
Fighting-types often pair with Pokemon that can handle Psychic and Fairy threats:
| Core Partner | Reasoning |
|---|
| Dark-types | Handle Psychic opponents |
| Steel-types | Resist Fairy, provide defensive synergy |
| Poison-types | Super effective vs Fairy |
| Ghost-types | Immune to Fighting, offensive pressure |
Special Mechanics
Punching Moves and Iron Fist
Many Fighting-type moves are classified as punching moves, gaining a 20% power boost from the Iron Fist ability:[5]
| Punching Move | Base Power | With Iron Fist |
|---|
| Dynamic Punch | 100 | 120 |
| Drain Punch | 75 | 90 |
| Mach Punch | 40 | 48 |
| Thunder Punch | 75 | 90 |
| Ice Punch | 75 | 90 |
| Fire Punch | 75 | 90 |
Pokemon like Conkeldurr and Hitmonchan with Iron Fist become significantly more threatening.
Aura Mechanics
Several Fighting-type Pokemon and moves interact with the Aura mechanic:
| Aura Aspect | Details |
|---|
| Aura Sphere | Special Fighting move that never misses |
| Lucario | The Aura Pokemon, signature species |
| Mega Lucario | Adaptability boosts Aura Sphere to 2x STAB |
| Aura Break | Xerneas/Yveltal ability that reverses Aura effects |
No Guard Interactions
Machamp's signature ability No Guard ensures all moves hit, which synergizes with:
| Move | Normal Accuracy | With No Guard |
|---|
| Dynamic Punch | 50% | 100% |
| Stone Edge | 80% | 100% |
| Focus Blast | 70% | 100% |
This makes Machamp uniquely capable of using Dynamic Punch (100% confusion on hit) reliably.[6]
Guts and Status Conditions
Fighting-types frequently use the Guts ability, which boosts Attack by 50% when afflicted with a status condition:
Strategy:
- Give Pokemon Flame Orb (burns after one turn)
- Attack is boosted by Guts (1.5x)
- Burn's Attack reduction is ignored
- Facade doubles power when statused (70 → 140)
Common Guts Users:
- Conkeldurr (with Drain Punch for recovery)
- Machamp
- Heracross
Fighting-Type Z-Moves
All-Out Pummeling is the Fighting-type Z-Move introduced in Generation VII. When used with Close Combat (120 BP), it becomes a devastating 190 BP attack without the defense drops.
Gigantamax Fighting-Types
| Pokemon | G-Max Move | Effect |
|---|
| Machamp | G-Max Chi Strike | Raises critical hit ratio |
Urshifu: Dual Fighting Legendaries
Urshifu (Gen VIII) is unique as a legendary Pokemon with two distinct forms, both Fighting-type:
Urshifu-Single Strike (Dark/Fighting)
| Aspect | Details |
|---|
| Signature Move | Wicked Blow (always critical hit) |
| Ability | Unseen Fist (contact moves ignore protection) |
| Playstyle | Aggressive physical attacker |
| Coverage | Dark/Fighting for perfect neutral coverage |
Urshifu-Rapid Strike (Water/Fighting)
| Aspect | Details |
|---|
| Signature Move | Surging Strikes (3 hits, always critical) |
| Ability | Unseen Fist (contact moves ignore protection) |
| Playstyle | Multi-hit attacker, ignores Sturdy |
| Coverage | Water/Fighting with Aqua Jet priority |
Both forms have Unseen Fist, making them immune to Protect/Detect/King's Shield, which revolutionized competitive play.[7]
Sacred Swords of Justice
The Swords of Justice are a quartet of legendary Fighting-type Pokemon introduced in Generation V:
| Pokemon | Type | Base Stat Total | Signature |
|---|
| Cobalion | Steel/Fighting | 580 | Sacred Sword |
| Terrakion | Rock/Fighting | 580 | Sacred Sword |
| Virizion | Grass/Fighting | 580 | Sacred Sword |
| Keldeo | Water/Fighting | 580 | Secret Sword |
All four share Sacred Sword, a 90 BP move that ignores stat changes, and all have the Justified ability (Attack +1 when hit by Dark moves).[8]
Zamazenta: The Crowned Shield
Zamazenta is the box legendary of Pokemon Shield, with two forms:
Zamazenta (Hero of Many Battles)
- Type: Fighting
- Ability: Dauntless Shield (+1 Defense on switch-in)
Zamazenta-Crowned Shield
- Type: Fighting/Steel
- Ability: Dauntless Shield
- Held Item: Rusted Shield (required for transformation)
- Base Stat Total: 720
Zamazenta-Crowned became one of the most dominant Pokemon in competitive history, combining massive bulk with Intrepid Sword boosting Attack and Fighting/Steel's excellent defensive typing.[9]
Paradox Fighting-Types
Generation IX introduced Paradox Pokemon, including several Fighting-types:
Ancient Paradoxes
| Pokemon | Based On | Type | Ability |
|---|
| Great Tusk | Donphan | Ground/Fighting | Protosynthesis |
| Slither Wing | Volcarona | Bug/Fighting | Protosynthesis |
Future Paradoxes
| Pokemon | Based On | Type | Ability |
|---|
| Iron Hands | Hariyama | Fighting/Electric | Quark Drive |
Iron Hands became immediately dominant with its massive HP and Attack stats, access to Drain Punch, and Electric typing for coverage.
Historical Significance
Generation I
Fighting-types were strong but limited in Gen I:
- Machamp was the premier Fighting-type
- Psychic dominated and resisted Fighting
- Low Special stat hurt Fighting-types against Psychic
Generation II-III
Fighting began improving:
- Dark-type introduced (weak to Fighting)
- Steel-type introduced (weak to Fighting)
- Focus Punch and Focus Blast added powerful options
Generation IV-V
Fighting reached its peak:
- Close Combat became widely distributed
- Lucario's popularity soared
- Swords of Justice introduced
- Fighting became top-tier offensive type
Generation VI-Present
Fighting faced new challenges:
- Fairy-type introduction (resists Fighting)
- Mega Lucario and Mega Blaziken dominated
- Urshifu revolutionized with Unseen Fist
- Fighting remains essential coverage despite Fairy
Blaziken and Speed Boost
Blaziken (Fire/Fighting) is notable for its Hidden Ability Speed Boost, which raises Speed at the end of each turn. This made Blaziken so powerful it became the first non-legendary Pokemon banned to Ubers in Smogon competitive play.[10]
Strategy:
- Protect (gain +1 Speed)
- Swords Dance (gain +2 Attack)
- Speed Boost activates (+1 Speed again)
- Sweep with Flare Blitz / Close Combat
Medicham and Pure Power
Medicham has the unique ability Pure Power, which doubles its Attack stat. With 60 base Attack doubled to 120, Medicham becomes a dangerous wallbreaker despite modest stats.
Mega Medicham:
- Base Attack: 100 (doubled to 200 by Pure Power)
- Effective Attack stat of 200 is the highest in the game
- Access to High Jump Kick, Zen Headbutt, Ice Punch
See Also