Fighting Type

The Fighting type (Japanese: かくとうタイプ Fighting Type) is one of the eighteen Pokemon types. Fighting-type Pokemon are characterized by their martial arts prowess, physical strength, and combat discipline. Fighting is renowned for having the most offensive type coverage, being super effective against five different types, making it one of the most valuable offensive types in the game.[1]

Overview

AttributeDetails
IntroducedGeneration I
Number of Pokemon70+
Notable TrainersBruno, Brawly, Maylene, Marshal, Korrina, Bea
Common HabitatsDojos, mountains, training grounds, caves

Type Effectiveness

Offensive

EffectivenessAgainst Types
Super Effective (2x)Normal, Ice, Rock, Dark, Steel
Not Very Effective (0.5x)Poison, Flying, Psychic, Bug, Fairy
No Effect (0x)Ghost

Defensive

EffectivenessFrom Types
Weak To (2x)Flying, Psychic, Fairy
Resistant To (0.5x)Bug, Rock, Dark
Immune To (0x)

Key Note: Best Offensive Coverage

Fighting has the most super-effective coverage of any type, hitting five types for double damage (Normal, Ice, Rock, Dark, Steel). This makes Fighting-type moves essential coverage options even for non-Fighting Pokemon.[2] However, Fighting-type moves cannot hit Ghost-type Pokemon at all, which is a significant limitation.

Characteristics

Common Traits

TraitDescription
AppearanceMuscular, humanoid designs
AbilitiesGuts, Iron Fist, No Guard, Inner Focus
HabitatMountains, training facilities
BehaviorDisciplined, competitive, honorable

Special Properties

PropertyEffect
Punching MovesMany Fighting moves are punch-based (Iron Fist boost)
High AttackMost Fighting-types have strong physical Attack stats
Priority AccessMach Punch, Vacuum Wave for priority damage
Wall-BreakingClose Combat and other strong moves break defensive cores

Notable Fighting-Type Pokemon

Pseudo-Legendary Status

Kommo-o (Dragon/Fighting, Gen VII) is the only pseudo-legendary Pokemon with the Fighting type.[3] With a base stat total of 600 and evolution at level 45, it represents the pinnacle of Fighting-type power in the pseudo-legendary category.

Legendary/Mythical

PokemonTypeGeneration
CobalionSteel/FightingV
TerrakionRock/FightingV
VirizionGrass/FightingV
KeldeoWater/FightingV
ZamazentaFightingVIII
Zamazenta-CrownedFighting/SteelVIII
KoraidonFighting/DragonIX
Great TuskGround/FightingIX
Iron HandsFighting/ElectricIX

Mythical Fighting Types

PokemonTypeGeneration
MarshadowFighting/GhostVII
ZarudeDark/GrassVIII

Iconic Fighting Types

PokemonTypeNotable For
MachampFightingFour arms, physical powerhouse
HitmonleeFightingKicking specialist
HitmonchanFightingPunching specialist
PrimeapeFightingAggressive nature
HeracrossBug/FightingMegahorn access
LucarioFighting/SteelAura abilities, popularity
ConkeldurrFightingGuts + Drain Punch
HawluchaFighting/FlyingLucha Libre inspired
IncineroarFire/DarkStarter, Intimidate
Sirfetch'dFightingGalarian evolution

Competitively Notable

PokemonNotable For
Urshifu-Rapid StrikeWater/Fighting, Unseen Fist ignores protection
Urshifu-Single StrikeDark/Fighting, guaranteed crits
Zamazenta-CrownedFighting/Steel, supreme bulk and speed
Great TuskGround/Fighting, Protosynthesis boosts
Iron HandsFighting/Electric, Quark Drive, Drain Punch
BuzzwoleBug/Fighting, Beast Boost stacking
PheromosaBug/Fighting, Extreme speed and power
Kommo-oDragon/Fighting, Clangorous Soul
MedichamFighting/Psychic, Pure Power doubles Attack
TerrakionRock/Fighting, highest base Speed legendary

Regional Variants

PokemonOriginal TypeFighting Variant Type
Galarian Farfetch'dNormal/FlyingFighting
Sirfetch'dFighting (new evolution)

Common Fighting-Type Moves

Physical Moves

MovePowerAccuracyEffect
Close Combat120100%Lowers Defense and Sp. Def
Drain Punch75100%Restores 50% damage dealt
Mach Punch40100%+1 priority
High Jump Kick13090%Crash damage if miss
Brick Break75100%Breaks screens
Superpower120100%Lowers Attack and Defense
Sacred Sword90100%Ignores stat changes
Dynamic Punch10050%Always confuses if hits
Hammer Arm10090%Lowers user Speed
Low Sweep65100%Lowers target Speed
Rock Smash40100%May lower Defense
ReversalVaries100%More power at low HP
Triple Axel2090%Hits 3 times, increasing power
Triple Kick1090%Hits 3 times, increasing power

Special Moves

MovePowerAccuracyEffect
Focus Blast12070%May lower Sp. Def
Aura Sphere80Never misses
Vacuum Wave40100%+1 priority
Secret Sword85100%Physical damage using Sp. Atk stat

Status Moves

MoveEffect
Bulk Up+1 Attack and Defense
DetectProtects from attacks (higher priority than Protect)
Focus EnergyIncreases critical hit ratio
Low KickPower based on target weight

Signature Moves

MovePokemonDetails
Secret SwordKeldeoUses Sp. Atk but deals physical damage
Wicked BlowUrshifu-Single StrikeAlways critical hit
Surging StrikesUrshifu-Rapid StrikeHits 3 times, always crits
Spectral ThiefMarshadowSteals stat boosts
Collision CourseKoraidonBoosted if super effective

Fighting-Type Specialists

Gym Leaders

TrainerRegionSignature Pokemon
BrunoKanto (Elite Four)Machamp, Onix
ChuckJohtoPoliwrath
BrawlyHoennMakuhita, Hariyama
MayleneSinnohLucario
MarshalUnovaConkeldurr
KorrinaKalosMega Lucario
HalaAlolaHariyama, Crabominable
BeaGalarMachamp (Gigantamax)
KatyPaldea (initially Bug)

Elite Four/Champions

TrainerRegionNotable Pokemon
BrunoKanto/JohtoMachamp, Hitmonchan, Hitmonlee
MarshalUnovaConkeldurr, Mienshao, Throh, Sawk

Trial Captains

TrainerIslandNotable Pokemon
HalaMelemeleHariyama (Island Kahuna)

Type Combinations

All Fighting-Type Combinations

Secondary TypeExample Pokemon
Pure FightingMachamp, Hitmonlee, Hitmonchan
Fighting/SteelLucario, Cobalion, Zamazenta-Crowned
Fighting/DarkScrafty, Pangoro, Urshifu-Single
Fighting/FlyingHawlucha
Fighting/PsychicMedicham, Gallade
Fighting/DragonKommo-o, Koraidon
Fighting/WaterPoliwrath, Keldeo, Urshifu-Rapid
Fighting/RockTerrakion
Fighting/GrassVirizion, Chesnaught
Fighting/GroundGround/Fighting paradox forms
Fighting/BugHeracross, Buzzwole, Pheromosa
Fighting/PoisonToxicroak, Croagunk
Fighting/FireBlaziken, Infernape, Emboar, Combusken
Fighting/IceCrabominable
Fighting/GhostMarshadow
Fighting/ElectricIron Hands
Fighting/NormalMeloetta (Pirouette Form)
Fighting/Fairy— (unused)

Defensive Type Combinations

Fighting's three weaknesses (Flying, Psychic, Fairy) can be mitigated through smart dual typing:

CombinationPokemonDefensive Benefit
Fighting/SteelLucario, ZamazentaResists Psychic and Fairy
Fighting/DarkScrafty, PangoroImmune to Psychic
Fighting/GhostMarshadowImmune to Normal and Fighting
Fighting/RockTerrakionResists Flying (Rock resists)

Offensive Type Combinations

CombinationPokemonOffensive Synergy
Fighting/DragonKommo-o, KoraidonExcellent offensive coverage
Fighting/SteelLucarioSteel STAB + Fighting coverage
Fighting/DarkUrshifu-SingleDark/Fighting perfect neutral coverage
Fighting/FireBlazikenSpeed Boost + dual STAB

Notable Fighting Starters

Three Fire/Fighting starter Pokemon have created a controversial pattern:

PokemonGenerationSignature Move
BlazikenIIIBlaze Kick, Sky Uppercut
InfernapeIVClose Combat, Flare Blitz
EmboarVHammer Arm, Flare Blitz

The repetition of Fire/Fighting starters in Generations III-V led to community complaints about lack of creativity.[4]

Abilities

Fighting-Type Related Abilities

AbilityEffectPokemon
GutsBoosts Attack by 50% when statusedMachamp, Conkeldurr, Heracross
Iron FistBoosts punching moves by 20%Hitmonchan, Conkeldurr, Pangoro
No GuardAll moves hit (including opponent's)Machamp
ScrappyCan hit Ghost with Normal/FightingKangaskhan, Hitmontop
Inner FocusPrevents flinchingLucario, Gallade, Mienshao
SteadfastSpeed +1 when flinchedLucario, Gallade
DefiantAttack +2 when stats loweredPassimian, Mankey
JustifiedAttack +1 when hit by Dark moveCobalion, Terrakion, Virizion
Pure PowerDoubles Attack statMedicham
Huge PowerDoubles Attack stat— (not naturally on Fighting-types)

Signature Fighting Abilities

AbilityPokemonEffect
Unseen FistUrshifuContact moves ignore protection
Intrepid SwordZamazenta-Crowned+1 Attack on switch-in
ProtosynthesisGreat TuskBoosts highest stat in sun
Quark DriveIron HandsBoosts highest stat in Electric Terrain

Hidden Abilities

PokemonHidden AbilityCompetitive Use
BlazikenSpeed BoostRaises Speed each turn
InfernapeIron FistBoosts punching moves
ConkeldurrIron FistDrain Punch + Mach Punch boost
LucarioJustifiedAttack boost from Dark moves

Competitive Analysis

Strengths

StrengthDetails
Offensive TypingSuper effective vs 5 types (most coverage)
Wall-BreakingClose Combat, Superpower break defensive cores
Priority MovesMach Punch, Vacuum Wave for revenge killing
Strong STAB120 BP Close Combat widely distributed
Coverage OptionsMany Fighting-types learn Earthquake, Stone Edge
Utility MovesBulk Up for setup, Drain Punch for recovery

Weaknesses

WeaknessDetails
Ghost ImmunityCannot hit Ghost-types at all
Three WeaknessesFlying, Psychic, Fairy all common
Psychic WeaknessHistorically problematic matchup
Fairy WeaknessAdded in Gen VI, hurts Fighting viability
Low Special DefenseMany Fighting-types weak to special attacks
Close Combat DropsMain STAB lowers defenses

Role in Metagame

RoleExamples
Wall-BreakerUrshifu forms, Terrakion
Revenge KillerLucario, Mienshao (Mach Punch)
Bulky AttackerConkeldurr (Guts + Drain Punch)
Setup SweeperBlaziken (Speed Boost), Kommo-o
Physical WallZamazenta-Crowned
Mixed AttackerInfernape, Keldeo

Fighting-Type Cores

Fighting-types often pair with Pokemon that can handle Psychic and Fairy threats:

Core PartnerReasoning
Dark-typesHandle Psychic opponents
Steel-typesResist Fairy, provide defensive synergy
Poison-typesSuper effective vs Fairy
Ghost-typesImmune to Fighting, offensive pressure

Special Mechanics

Punching Moves and Iron Fist

Many Fighting-type moves are classified as punching moves, gaining a 20% power boost from the Iron Fist ability:[5]

Punching MoveBase PowerWith Iron Fist
Dynamic Punch100120
Drain Punch7590
Mach Punch4048
Thunder Punch7590
Ice Punch7590
Fire Punch7590

Pokemon like Conkeldurr and Hitmonchan with Iron Fist become significantly more threatening.

Aura Mechanics

Several Fighting-type Pokemon and moves interact with the Aura mechanic:

Aura AspectDetails
Aura SphereSpecial Fighting move that never misses
LucarioThe Aura Pokemon, signature species
Mega LucarioAdaptability boosts Aura Sphere to 2x STAB
Aura BreakXerneas/Yveltal ability that reverses Aura effects

No Guard Interactions

Machamp's signature ability No Guard ensures all moves hit, which synergizes with:

MoveNormal AccuracyWith No Guard
Dynamic Punch50%100%
Stone Edge80%100%
Focus Blast70%100%

This makes Machamp uniquely capable of using Dynamic Punch (100% confusion on hit) reliably.[6]

Guts and Status Conditions

Fighting-types frequently use the Guts ability, which boosts Attack by 50% when afflicted with a status condition:

Strategy:

  1. Give Pokemon Flame Orb (burns after one turn)
  2. Attack is boosted by Guts (1.5x)
  3. Burn's Attack reduction is ignored
  4. Facade doubles power when statused (70 → 140)

Common Guts Users:

  • Conkeldurr (with Drain Punch for recovery)
  • Machamp
  • Heracross

Fighting-Type Z-Moves

All-Out Pummeling is the Fighting-type Z-Move introduced in Generation VII. When used with Close Combat (120 BP), it becomes a devastating 190 BP attack without the defense drops.

Gigantamax Fighting-Types

PokemonG-Max MoveEffect
MachampG-Max Chi StrikeRaises critical hit ratio

Urshifu: Dual Fighting Legendaries

Urshifu (Gen VIII) is unique as a legendary Pokemon with two distinct forms, both Fighting-type:

Urshifu-Single Strike (Dark/Fighting)

AspectDetails
Signature MoveWicked Blow (always critical hit)
AbilityUnseen Fist (contact moves ignore protection)
PlaystyleAggressive physical attacker
CoverageDark/Fighting for perfect neutral coverage

Urshifu-Rapid Strike (Water/Fighting)

AspectDetails
Signature MoveSurging Strikes (3 hits, always critical)
AbilityUnseen Fist (contact moves ignore protection)
PlaystyleMulti-hit attacker, ignores Sturdy
CoverageWater/Fighting with Aqua Jet priority

Both forms have Unseen Fist, making them immune to Protect/Detect/King's Shield, which revolutionized competitive play.[7]

Sacred Swords of Justice

The Swords of Justice are a quartet of legendary Fighting-type Pokemon introduced in Generation V:

PokemonTypeBase Stat TotalSignature
CobalionSteel/Fighting580Sacred Sword
TerrakionRock/Fighting580Sacred Sword
VirizionGrass/Fighting580Sacred Sword
KeldeoWater/Fighting580Secret Sword

All four share Sacred Sword, a 90 BP move that ignores stat changes, and all have the Justified ability (Attack +1 when hit by Dark moves).[8]

Zamazenta: The Crowned Shield

Zamazenta is the box legendary of Pokemon Shield, with two forms:

Zamazenta (Hero of Many Battles)

  • Type: Fighting
  • Ability: Dauntless Shield (+1 Defense on switch-in)

Zamazenta-Crowned Shield

  • Type: Fighting/Steel
  • Ability: Dauntless Shield
  • Held Item: Rusted Shield (required for transformation)
  • Base Stat Total: 720

Zamazenta-Crowned became one of the most dominant Pokemon in competitive history, combining massive bulk with Intrepid Sword boosting Attack and Fighting/Steel's excellent defensive typing.[9]

Paradox Fighting-Types

Generation IX introduced Paradox Pokemon, including several Fighting-types:

Ancient Paradoxes

PokemonBased OnTypeAbility
Great TuskDonphanGround/FightingProtosynthesis
Slither WingVolcaronaBug/FightingProtosynthesis

Future Paradoxes

PokemonBased OnTypeAbility
Iron HandsHariyamaFighting/ElectricQuark Drive

Iron Hands became immediately dominant with its massive HP and Attack stats, access to Drain Punch, and Electric typing for coverage.

Historical Significance

Generation I

Fighting-types were strong but limited in Gen I:

  • Machamp was the premier Fighting-type
  • Psychic dominated and resisted Fighting
  • Low Special stat hurt Fighting-types against Psychic

Generation II-III

Fighting began improving:

  • Dark-type introduced (weak to Fighting)
  • Steel-type introduced (weak to Fighting)
  • Focus Punch and Focus Blast added powerful options

Generation IV-V

Fighting reached its peak:

  • Close Combat became widely distributed
  • Lucario's popularity soared
  • Swords of Justice introduced
  • Fighting became top-tier offensive type

Generation VI-Present

Fighting faced new challenges:

  • Fairy-type introduction (resists Fighting)
  • Mega Lucario and Mega Blaziken dominated
  • Urshifu revolutionized with Unseen Fist
  • Fighting remains essential coverage despite Fairy

Blaziken and Speed Boost

Blaziken (Fire/Fighting) is notable for its Hidden Ability Speed Boost, which raises Speed at the end of each turn. This made Blaziken so powerful it became the first non-legendary Pokemon banned to Ubers in Smogon competitive play.[10]

Strategy:

  1. Protect (gain +1 Speed)
  2. Swords Dance (gain +2 Attack)
  3. Speed Boost activates (+1 Speed again)
  4. Sweep with Flare Blitz / Close Combat

Medicham and Pure Power

Medicham has the unique ability Pure Power, which doubles its Attack stat. With 60 base Attack doubled to 120, Medicham becomes a dangerous wallbreaker despite modest stats.

Mega Medicham:

  • Base Attack: 100 (doubled to 200 by Pure Power)
  • Effective Attack stat of 200 is the highest in the game
  • Access to High Jump Kick, Zen Headbutt, Ice Punch

See Also

References

  1. ^Fighting (type)Bulbapedia (2024)
  2. ^Fighting Type - Smogon UniversitySmogon University (2024)
  3. ^Pseudo-legendary PokemonBulbapedia (2024)
  4. ^Starter PokemonBulbapedia (2024)
  5. ^Iron Fist AbilitySerebii.net (2024)
  6. ^Machamp StrategySmogon University (2024)
  7. ^Urshifu StrategySmogon University (2024)
  8. ^Swords of JusticeBulbapedia (2024)
  9. ^Zamazenta StrategySmogon University (2024)
  10. ^Blaziken - Banned to UbersSmogon University (2024)