Ground Type

The Ground type (Japanese: じめんタイプ Ground Type) is one of the eighteen Pokemon types. Ground-type Pokemon are characterized by their connection to the earth, earthquakes, and sandy or rocky terrain. The type is renowned for its immunity to Electric-type moves and its widespread competitive utility.

Overview

AttributeDetails
IntroducedGeneration I
Number of Pokemon70+
Notable TrainersGiovanni, Bertha, Clay, Hapu
Common HabitatsDeserts, caves, mountains, underground

Type Effectiveness

Offensive

EffectivenessAgainst Types
Super Effective (2x)Fire, Electric, Poison, Rock, Steel
Not Very Effective (0.5x)Grass, Bug
No Effect (0x)Flying

Defensive

EffectivenessFrom Types
Weak To (2x)Water, Grass, Ice
Resistant To (0.5x)Poison, Rock
Immune To (0x)Electric

Key Note: Electric Immunity

Ground-type Pokemon are completely immune to Electric-type moves, making them the primary counter to Electric types. This immunity is one of the most strategically significant type matchups in Pokemon.[1]

Flying Immunity

Ground-type moves have no effect on Flying-type Pokemon or Pokemon with the Levitate ability, creating an important limitation for the type.

Characteristics

Common Traits

TraitDescription
AppearanceBrown, tan, rocky features
AbilitiesSand Stream, Sand Rush, Sand Force
HabitatDeserts, caves, underground
BehaviorSturdy, territorial

Special Properties

PropertyEffect
Electric ImmunityImmune to all Electric moves
Thunder Wave ImmunityCannot be paralyzed by Thunder Wave
Sandstorm SynergySand abilities boost stats
Stealth RockWidely distributed entry hazard

Notable Ground-Type Pokemon

Pseudo-Legendary Pokemon

PokemonTypeNotable For
GarchompDragon/Ground600 BST pseudo-legendary
FlygonGround/Dragon"Honorary" pseudo-legendary

Legendary/Mythical

PokemonTypeGeneration
GroudonGroundIII
Groudon (Primal)Ground/FireIII (Omega Ruby)
LandorusGround/FlyingV
Landorus-TherianGround/FlyingV (Therian Forme)
ZygardeDragon/GroundVI
Ting-LuDark/GroundIX

Iconic Ground Types

PokemonTypeNotable For
SandslashGroundClassic Kanto Ground-type
DugtrioGroundArena Trap trapping
RhydonGround/RockFirst Pokemon designed
DonphanGroundJohto classic
FlygonGround/DragonDragon synergy
GliscorGround/FlyingPoison Heal tank
KrookodileGround/DarkStrong attacker
ExcadrillGround/SteelSand Rush sweeper

Competitively Notable

PokemonNotable For
Landorus-TherianMost used Ground-type
GarchompSpeed and power
Great TuskParadox Pokemon, physical threat
GastrodonStorm Drain, defensive
ExcadrillSand Rush, Mold Breaker
GliscorPoison Heal stalling
SwampertWater/Ground synergy
HippowdonSandstorm setter

Common Ground-Type Moves

Physical Moves

MovePowerAccuracyEffect
Earthquake100100%The signature Ground move
Stomping Tantrum75100%Doubles if previous move failed
High Horsepower9595%No additional effect
Drill Run8095%High critical hit ratio
Bonemerang5090%Hits twice
Headlong Rush120100%Lowers Defense and Sp. Def
Precipice Blades12085%Groudon signature move

Special Moves

MovePowerAccuracyEffect
Earth Power90100%May lower Sp. Def
Scorching Sands70100%May burn (30%)
Sandsear Storm10080%May burn (20%)
Thousand Arrows90100%Hits Flying types

Status Moves

MoveEffect
Stealth RockEntry hazard (most important)
SpikesEntry hazard stacking
Shore UpRestores HP (more in sandstorm)
SandstormSets sandstorm weather

Ground-Type Specialists

Gym Leaders

TrainerRegionSignature Pokemon
GiovanniKantoRhydon, Dugtrio
BerthaSinnoh (Elite Four)Hippowdon
ClayUnovaExcadrill
HapuAlola (Kahuna)Mudsdale

Elite Four/Champions

TrainerRegionNotable Pokemon
BerthaSinnohHippowdon, Gliscor

Evil Team Leaders

TrainerTeamNotable Pokemon
GiovanniTeam RocketRhydon, Dugtrio

Type Combinations

All Ground-Type Combinations

Secondary TypeExample Pokemon
Pure GroundSandslash, Hippowdon
Ground/RockRhydon, Rhyperior, Golem
Ground/WaterSwampert, Gastrodon, Quagsire
Ground/FlyingLandorus, Gliscor, Gligar
Ground/DragonGarchomp, Flygon, Zygarde
Ground/SteelExcadrill, Steelix
Ground/FireCamerupt, Primal Groudon
Ground/ElectricStunfisk (both forms)
Ground/PoisonNidoking, Nidoqueen
Ground/PsychicClaydol
Ground/GhostSandygast, Palossand, Golett
Ground/DarkKrookodile, Ting-Lu
Ground/GrassTorterra
Ground/IceMamoswine, Piloswine
Ground/NormalDiggersby
Ground/Fighting— (unused)
Ground/BugNincada
Ground/Fairy— (unused)

Unique Combinations

CombinationPokemonNote
Ground/FlyingLandorus, GliscorNegates Electric immunity defensively
Ground/DragonGarchompOnly 2x Ice weakness
Ground/WaterSwampertSingle Grass weakness
Ground/SteelExcadrillExcellent defensive typing
Ground/ElectricStunfiskElectric immunity maintained

Strategic Type Combinations

Ground/Flying is particularly noteworthy: while Ground-types are immune to Electric moves, adding Flying creates a weakness to Electric defensively but grants immunity to Ground offensively. This creates Pokemon like Landorus-Therian and Gliscor that can still use Ground moves effectively while being immune to opposing Ground attacks.[2]

Ground/Water creates one of the best defensive combinations in the game, with only a single weakness to Grass-type moves. Pokemon like Swampert and Gastrodon exemplify this synergy.

Abilities

Ground-Type Related Abilities

AbilityEffectPokemon
Sand StreamSummons sandstormTyranitar, Hippowdon
Sand RushDoubles Speed in sandstormExcadrill, Sandslash
Sand Force+30% Rock/Ground/Steel in sandLandorus, Garchomp (HA)
Sand VeilEvasion boost in sandstormGarchomp, Gligar
Arena TrapPrevents grounded foes escapingDugtrio, Trapinch
LevitateGrants Ground immunityClaydol, Flygon

Sand Abilities

The sandstorm weather condition synergizes heavily with Ground-types:

  • Sand Stream automatically sets sandstorm upon entry
  • Sand Rush doubles Speed for devastating sweepers
  • Sand Force boosts Ground-type move power
  • Sandstorm deals passive damage to non-Rock/Ground/Steel types[3]

Arena Trap

Arena Trap was historically one of the most powerful abilities in competitive play, allowing Dugtrio to trap and eliminate threats. It has been banned from most competitive formats due to its overwhelming strategic advantage.[4]

Competitive Analysis

Strengths

StrengthDetails
Earthquake DistributionNearly universal coverage move
Electric ImmunityCounters entire type
Stealth Rock UtilityMost important entry hazard
Offensive CoverageSuper effective vs 5 types
Strong AttackersGarchomp, Landorus-T, Excadrill

Weaknesses

WeaknessDetails
Flying ImmunityCommon Flying-types avoid damage
Water WeaknessExtremely common type
Grass WeaknessCommon coverage move
Levitate NegationAbility blocks Ground moves

Role in Metagame

RoleExamples
Physical AttackerGarchomp, Landorus-T, Great Tusk
Sand SweeperExcadrill, Sandslash-Alola
Defensive PivotLandorus-T, Hippowdon, Gastrodon
Hazard SetterLandorus-T, Hippowdon, Swampert
TrapperDugtrio (historically)

Earthquake: The Universal Coverage Move

Earthquake is widely considered the best physical move in Pokemon due to its:

  • Perfect 100 Base Power and 100% Accuracy
  • Widespread distribution (learned by 500+ Pokemon)
  • Super effective coverage against common types
  • No drawbacks or recoil damage

Nearly every physical attacker runs Earthquake for coverage, making it the most common move in competitive Pokemon outside of switching moves.[5]

Stealth Rock Utility

Ground-types are among the most common users of Stealth Rock, the game's most important entry hazard. Pokemon like Landorus-Therian, Garchomp, and Hippowdon combine excellent stats with Stealth Rock access, making them premier lead and pivot options.

Special Mechanics

Electric Immunity Mechanics

Ground-types are completely immune to:

  • All Electric-type damaging moves
  • Thunder Wave (Electric-type status move)
  • Paralysis from Electric-type sources

This immunity cannot be bypassed by moves like Miracle Eye (which only affects Dark-type immunity to Psychic). However, the Electric-type move Thousand Arrows (Zygarde's signature move) can hit Ground-types by "grounding" Flying-types first.

Sandstorm Weather

Sandstorm provides multiple benefits to Ground-types:

  • Passive damage to opponents (1/16 HP per turn)
  • Rock-types gain +50% Special Defense
  • Activates Sand Rush, Sand Force, and Sand Veil
  • Powers up Shore Up healing (2/3 HP instead of 1/2)
  • Weather Ball becomes Rock-type[3]

Flying and Levitate Interaction

Ground-type moves are completely negated by:

  • Flying-type Pokemon
  • Pokemon with the Levitate ability
  • Pokemon using Magnet Rise
  • Pokemon holding an Air Balloon

The move Gravity can ground all Pokemon, allowing Ground moves to hit Flying-types and Levitate users. Similarly, Thousand Arrows grounds targets, making subsequent Ground moves effective.

Entry Hazard Mastery

Ground-types have excellent distribution of entry hazards:

  • Stealth Rock: Universal hazard, widely distributed
  • Spikes: Stacking hazard for chip damage
  • Often have high Defense to survive while setting hazards
  • Many have Ground immunity or Flying type to avoid opposing hazards

Ground-Type in Different Generations

Generation I

Ground was extremely powerful due to:

  • Earthquake's perfect distribution and power
  • Few counters (limited Grass-types)
  • Rhydon as a dominant physical wall

Generation III-IV

Introduction of abilities transformed the type:

  • Sand Stream made Hippowdon and Tyranitar central
  • Arena Trap Dugtrio became a meta-defining trapper
  • Garchomp introduced as a pseudo-legendary

Generation V

Landorus-Therian became the most used Pokemon in competitive play, a position it has held for multiple generations due to its:

  • Perfect stat spread (145 Attack, 91 Speed)
  • Intimidate ability
  • Stealth Rock + U-turn utility[6]

Generation VIII-IX

Great Tusk emerged as a premier Ground-type threat, while Gastrodon's Storm Drain continued to provide defensive utility against Water-types.

Competitive Tier Placement

Ground-types dominate competitive tiers:

PokemonTier (Gen IX OU)Role
Landorus-TherianOUPivot/Hazard Setter
Great TuskOUSpinner/Attacker
GarchompOUWallbreaker/Setup
GastrodonOUStorm Drain Tank
GliscorOUPoison Heal Stall
Ting-LuOUDefensive Wall

The type's combination of offensive power, Electric immunity, and Stealth Rock utility makes it indispensable in competitive play.

See Also

References

  1. ^Ground (type)Bulbapedia (2024)
  2. ^Ground Type AnalysisSmogon University (2024)
  3. ^Sandstorm (move)Bulbapedia (2024)
  4. ^Arena Trap Suspect TestSmogon University (2019)
  5. ^Earthquake Move AnalysisSmogon University (2024)
  6. ^Pokemon Usage StatisticsPikalytics (2024)